<p>For those who want to to support <i>Eiyuden Chronicle</i>, this is where to go:
here
</p>
(Edited by Baffou)
What's on your mind?
TEXT
POLL
All this is basically to say I love the game and am closing in an finishing the core manual and would love to hear from all of you about things you would want to see in a game environment like this. What are your favorite things that would translate well into a tabletop? What mechanics would you all, being hardcore fans, love to see in the game? Easter eggs? anything really. Once I get enough input and finish the thing out I will make it available to everyone here first.<p>So I'm sure some of the basic question I should answer are: I originally found an outdated not even half finished manual in pdf form of a game built in this world. I took that manual, mangled it beyond recognition and made it my own. Also shout out to Matthew Bloise who created the original manual which became my stone to chisel. </p><p>The game functions in a d12 system and does have rules for duels and war battles as well. players have 7 main attributes of Power, Intelligence, Speed, Skill, Magic, Magic Defense, and Luck. these are all "graded" on a scale from 1 - 12 corresponding to the d12 system with a range of F(12), D(11), C-(10), C(9), C+(8), B-(7), B(6), B+(5), A-(4), A(3), A+(2), S(2). (kinda like suikoden III ehhhhh??!) </p><p>Under these attributes players gain access to talents also on this grading scale such as magic absorption, Counter attack, sneak, even elevator repair and maintenance! To use talents, players roll a D12 and must match or exceed the corresponding talent grade numeric value to succeed(with some exceptions). for instance, if a player has the Parry talent of grade C-(10) they must roll at least a 10 to succeed. </p><p>Please, inundate me with questions if your interested. I have created systems for so many things but I want to make sure I don't miss anything!!! I'll make sure to add your user names to the rulebook as contributors/creators for those who help me out! </p><p>Currently I have fleshed out rules for weapons, armor, runes, duels, war battles, crafting/professions, character creation, combat, and headquarters and recruitment. </p>
Hi!
I add a thank you page for the people who help in this wiki even though they don't edit here. I think it's not bad to thank them and I really appreciate their help XD.
Suikoden Wiki:Would Like to Thanks