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Suikoden Army Battle

Army Battle intro screen in Suikoden.

Army Battles is a battle feature in Suikoden, Suikoden II, Suikoden III, Suikoden IV, Suikoden V.

Description[]

Army Battles are a unique gameplay system within the Suikoden series that allows players to engage in large scale battles utilizing the army they have been building up through the game. Each entry has its own unique gameplay system for army battles but most entries share the idea of the army being stronger based on how many of the 108 Stars of Destiny the player has recruited.

A notable element of the Army Battles is their potential to have one of your party members permanently killed if the player makes bad choices.

Suikoden I[]

Suikoden I Army Battle

'Strategists' in effect.

The original game utilizes a simple Rock/Paper/Scissors mechanic utilizing three different types of units: Infantry (Charge), Archers (Bow), and Mage (Magic). Infantry beats Archers, Archers beat Mage, and Mage beats Infantry. Each of these three types of units have sub-units attributed to one of the 108 Stars, so for instance McDohl leads his own Infantry unit, while Maximillian leads a separate Infantry unit.

Each unit has its own base power based on whether the player has acquired all three members of the unit, making collecting all the Stars of Destiny important for winning battles. During battles, both sides start with a certain number of troops, each side chooses a main unit to use and take their turn simultaneously with the results showing in the lost of troops.

Suikoden I Battle

Army Battle in Suikoden.

When the number of troops reach zero, the side with soldiers remaining wins. Damage is based on what units are used with both sides receiving casualties if they choose the same type of unit, or one side receiving greater losses based if they chose a unit weak to the opponents.

To summarize:

  • Charge vs. Bow - Both sides take losses, Bow more so.
  • Bow vs. Magic - Magic suffers losses, loses its turn.
  • Magic vs. Charge - Charge suffers heavy losses, loses its turn.
  • Same vs. Same - Both sides suffer losses.

For calculating enemy losses, it's based on the power of the unit used by the player and whether it has received any type of buff.

In addition to these three main units are specialty units that can be used between player turns for various effects. These units are:

  • Strategists - Increase power of Infantry Units by 50%.
  • Thieves - Attempt to learn the enemy's next move. Can fail or result in 2000 bits stolen from the foe instead.
  • Ninjas - Attempt to learn the enemy's next move. More likely to succeed.
  • Merchants - Attempt to convince some of the enemy army to join your ranks. Can often fail. Soldiers recruited can range roughly 12.5–25%.
  • Dragon Knights - Launch an aerial attack, similar to Charge/Bow/Magic. Can wipe out 25% of the enemy forces if successful. Will fail if enemy uses Bow in the same turn.

Suikoden II[]

Battlefield II

Army Battle in Suikoden II.

Suikoden II utilizes an Army Battle system similar to a turn-based strategy RPG. The player and enemy take turns moving across a grid like map until they are in range of attacking and then choose whether to attack or use a Rune or party ability. Each Army Battle has conditions for victory or defeat, usually involving the defeat of the armies leader.           

The player can build units when consulting with their Strategist character. Units are built with party members recruited, some add strength or defense points to the units, others have special passive skills like Cavalry that increases a units mobility or Bodyguard which lowers the enemies ability to land critical hits on a unit. Some party members give the player the option of using Runes to either heal friendly units or harm enemy units.

Like the first game, there are three types of units: Infantry, Archers, and Mages.

Unlike other Army Battles, Suikoden II is based on the attack, defense, runes and luck. One example is during the escape of the survivors of Muse during the massacre of Luca. Civilians only have 1 ATK and 0 DEF, but can survive several confrontations depending on luck. They can even damage Enemy Units.

If an allied unit is defeated, there is a probability that a member can send a message: Wounded or Death. In these cases the character becomes inactive, and cannot be used again unless it is an important character. While the enemies can send messages in the same way, but remain involved in wars even though supposedly dead.

Another detail are the support skills such as Critical, Evade, Melee, Heal Self, etc. This compensates for the lack of units against Highland Army. Critical is mostly used by Ridley, Georg, Shu, while evading is for Klaus, Apple and Jess. In the case of Evade, There is a possibility of damage to the enemy unit. In total there are fourteen allied units and twenty supporting characters. Kiba and Nanami are the only ones who do not participate in the last war battle because they died (depending on the player Nanami may be alive or not at the end), leaving one character without unity.

Kiba is the one with more defense, while Georg is the one with more attack power. The maximum defense and attack is 17 in the Allied forces, while Highland has Luca with 18 attack power and defense 17.

Jowy is a supporting character with the ability to Critical, +2 attack and defense +1.

Suikoden III[]

Suikoden III Battle

Army Battle in Suikoden III.

Suikoden III have battles that take place on a board which is split up by different points on a map that are connected by lines. The Player and enemy army occupy each point and can only attack opponents on the adjacent point their path is connected to. If two units of the same alignment have access to the same enemy square, the non-attacking unit will support the attacking unit giving that unit bonuses.

If a unit takes heavy damage from battle or chooses to retreat, they will move back one space away from the opposing units attack range. Points that have been designated home base will also restore a small portion of any friendly unit on that point.

Battle work similarly to Suikoden II with battle objectives and movement of units. Rune spells can be cast in the main menu before engaging in battle. The player can move multiple units per turn by one space or several if they are moving through their own occupation zones allowing for quick movement of weakened units from the front line.

The battles themselves work differently than previous entries. The army is made up of either recruited characters or generic soldiers based on one of the games factions. The battles play out exactly like the games main battle system, except the player only has the three options: Attack, Defend, Retreat. Attack has the unit engage in an auto battle with all actions by the unit controlled by the CPU.

Party member units still have access to all of their special runes and skill levels meaning that the units can use rune magic if they wish but the player has no control over what specific action they can take. Defense simply has the unit defend their ground which can be useful when dealing with either slow units like the Lizard Clan or to allow the unit to reserve their action gauge for the next battle so they can do multiple actions if the unit is capable of it. Retreat has the unit try to retreat but they will have to survive one round where the enemy gets a free action.

One important thing to note about party members in units is that their levels and skills are factored. Meaning that they will utilize the skills taught to them and can be powered up as long as the player makes sure to spend time leveling up all of their party members.

If the player is capable of winning the army battle both quickly and with minimum damage, they will often be rewarded with a special item or level up. In fact, most of the war battles are winnable, even ones where the story has the characters retreating. This led to the discovery of a way to level the part of the cast to Lv. 99 in Chris Lightfellow's first chapter.

Suikoden IV[]

Suikoden IV Ship Battle screen

Ship Battle Screen in Suikoden IV.

Suikoden IV's battles are ship battles instead of usual infantry encounters. The player will acquire several ships as the story goes and they can customize them with members of the 108 stars they have acquired. Each character can be used to customize the ships and characters can be separated into three groups: Captains, Rune Cannons, and Boarding Party.

  • Captains affect the ships movement, speed, and their defense from attacks.
  • Boarding party affects which units will be used in Boarding combat, and how many followers a ship will have. Followers serve as a ship's HP.
  • Rune Cannons show which type of elements a ship can use and affects the power of the rune cannons.

The player will get a ship and then choose a captain which will give the ship its main mobility options in battle. The characters in the boarding party will determine the ships HP by how many followers they give, and the Rune Cannon operator gives the ship its elemental affinity and determines the power of the ship's cannons. Most party members can be assigned to any position but only some characters actually have the Captain quality and give bonus.

Battles take place on a grid-based map with the units being able to move a certain amount of spaces based on the unit's movement stat. Units try to position themselves in order to attack enemy units by either bombarding them with Rune Cannon fire or boarding them. Boarding an enemy vessel will result in the games normal battle system where the boarding party must face off with the ship's crew. If the boarding party wins the battle, then regardless of how much health the enemy ship had, the ship will be destroyed.

Suikoden IV Ship Battle

A Rune Cannon exchange.

Rune Cannon combat is a bit more complicated. The people assigned to run the cannons will determine both the ships elemental affinities and attack power of the cannons. Affinities work as both a ship's strength and weakness based on elemental affinity. When a ship fires it's run cannon, they will trade blows with the enemy's rune cannon fire unless attacked from the ships' stern in which the receiving ship will be unable to counterattack. The element used will also have drastic affects in the battle depending on which elements are used.

For example, if the player ship used a fire round and the enemy ship used an earth elemental round, then both shots would pass through each other and both ships would take damage. This is because the two elements don't affect each other. If both ships fired a Fire elemental shot, then the shots would collide and cancel each other out. This is very important for defensive purposes, especially when dealing with enemy vessels using elements whose weaknesses can't be exploited easily.

If the player uses a fire elemental and the enemy uses a wind elemental, the the fire shell will both negate the enemy shell and attack their ship. On the flip side if the player uses a fire shell and the enemy uses a water shell, then the enemy shell would negate the fire shell and damage the player ship. This is due to the elemental affinities of the game. The elements damage affinity works like this:

Fire > Wind > Earth > Lightning > Water > Fire

Suikoden V[]

Suikoden V Army Battle

Army Battle in Suikoden V.

Army Battles in Suikoden V are played like a simplified Real Time Strategy game. It incorporates several elements from earlier installments and still maintain a simple rock-paper-scissor structure like its predecessors.

For Land battles, there are 3 different types of units: Infantry, Cavalry, and Archer. These relate to one another like rock,  paper, scissors.
   Infantry > Archer > Cavalry > Infantry > ...

Suikoden V naval battles

Naval Battle.

For the Naval battles, the basic system is largely similar, with a few changes. There are three types of ships; Combat Ships, Ram Ships, and Archer Ships.
   Archer Ships > Combat Ships > Ram Ships > Archer Ships

In both types of battles, the General of the unit will determine what type the unit will be. Most units, with some exceptions, can have it's general changed at will. The General also has a rank shown in the unit window, that determine its efficiency. Three Squares means C rank, Four Squares means B rank, and Five Squares means A rank.

The variables for the General effectiveness are:

  • Attack = (10 * Unit Rank) + Bonuses
  • Defense = 10 + Bonuses

As for the combat itself:

  • Damage Dealt = Unit's Attack - (Enemy's Defense - Penalties)
  • Damage Received = (Enemy's Attack - Penalties) - Unit's Defense

The bonuses and penalties are the ones inherited by characters in the second and third command positions, as well as skills like Fortify, Muddle and Rumors. Damage dealt is multiplied by 2 while damage received is divided by 2 when your unit is Strong versus the enemy unit, while damage dealt is divided by 2 and damage received is multiplied by 2 when your unit is Weak versus the enemy unit. Also, final damage seems to vary by + or - 1 unit most of the time. Size of the units attacking and defending has no impact.

Each character has a Special skill that could be used on a limited number of times. Some skills can only be activated when entering in a battle with a enemy unit, others could be activated by moving the cursor over the unit and pressing the Square button. The Skills go from dealing percentage damage to recovering lost Health Points.

Trivia[]

Suikoden I battle Suikoden IV

Suikoden I Army Battle in Suikoden IV.

  • Suikoden I's Army Battle system appears as an easter egg in Suikoden IV. The player can partake in a "Mints vs. Mushrooms" war with Nao and Mao, with a new option to power up magic attacks using the Mermaid Squad.
  • Suikoden V is the only installment with both land and sea-based Army Battles.
  • Suikoden II is the only installment that factors party members' offense, defense, special runes and luck in Army Battles.
  • Suikoden III has a higher specification in order to have greater control over the battles, they depend on the level, armor, level weapon, skills and runes.
    • If the player claims a major victory, it's possible to obtain special items. The only way to achieve this is to defeat all regular enemy units before defeating the main target last.
  • In Suikoden IV, the elements are the main factor for winning, followed by the status/level of the characters.
Suikoden
Characters
108 Stars
of Destiny
Playable
AlenAnjiAntonioBlackmanCamilleCleoCliveCrowleyEikeiEileenFlikFu Su LuFukienFumaFutchGenGonGremioGrensealGriffithHellionHixHumphreyJeaneJuppoKageKaiKamandolKanakKasimKasumiKesslerKimberleyKirkeKirkisKreutzKrinKuromimiKwanda RosmanLeonardoLepantLesterLiukanLorelaiLotteLucMaasMaceMeeseMegMiliaMilich OppenheimerMinaMooseMorganMosePahnPesmergaQuincyRonnieRubiSansukeSarahSergeiSheenaSonyaStallionSydoniaSylvinaTai HoTengaarTir McDohlValeriaVarkasVikiViktorWarrenYam Koo
Non-Playable
(except in Major Battles)
AppleChandlerChapmanEsmeraldaGasparGeorgesGiovanniHugoIvanovJabbaJoshuaKasiosKun ToLedonLeonMarcoMarieMathiuMaximillianMelodyeOnilQlonRockSanchoTaggartTempletonTeslaVincentWindowZen
Allies
Temporary Playable
TedOdessa
Non-Playable
LeknaatSanchezBlackChief of Elf VillageChief of Dwarf VillageZorak
Adversaries
Scarlet Moon Empire
BarbarossaWindyTeoKrazeKanaanGradyAin Gide
Other NeclordYuber
Other
Non-Playable MinaClaudiaKilawherKliftMichelanGeilRoshSchmidtHanzoBergenKranachAchillesDennis
Locations
Towns/Villages
GregminsterMagician's IslandRocklandLenankampSaradyKakuSeikaToran Lake Castle / Toran Castle (HQ) • KouanGreat Forest VillageGreat Forest Kobold VillageVillage of the ElvesVillage of the DwarvesTeienRikonAnteiScarleticiaKirovWarriors' VillageQlon TempleVillage of the Hidden RuneGate Rune Village
Other
Cave of the PastDragon's DenDragon Knights' FortressDwarf TrailDwarves' VaultFortress of DuhaFortress of RakanGaran FortressKwaba FortressLorimar FortressMoran ForestMoraviaMt. SeifuMt. TigerwolfNeclord's CastlePannu YakutaSeek ValleyShasarazadeSoniere
Nations
Scarlet Moon EmpireCity-States of Jowston
Groups
Armies
Armored CavalryDragon KnightsLiberation ArmyMaximillian Knights
Families
RugnersMcDohlsSilverbergs
Races
DwarvesElvesKoboldsHumansGul-Horses
Lore
Terms
AntoinetteBlack RuneBurning MirrorFire SpearsTrue Runes
Wars
Toran Liberation War
Gameplay
Database
RecruitmentUnite AttacksHeadquartersItemsRunesEnemiesUseful TipsHQ ServicesMinigamesArmy BattlesDuelsRune PiecesWeaponsPotchHealth StatusBath ScenesCalendarGlitchesThe World of SuikodenMusics
Suikoden II
Characters
108 Stars
of Destiny
Playable
AbizboahAmadaAnitaAydaBadeauxBobBolganCamusChacoCliveEilieFeatherFlikFreedFutchGabochaGadgetGantetsuGengenGenshuGeorgGijimuHai YoHannaHauserHixHoiHumphreyKahnKarenKasumiKilleyKinnisonKoyuLo WenLong Chan-ChanLorelaiLucMazusMegMiklotovMillieMondoMukumukuNanamiNinaOulanPesmergaRikimaruRinaRiouSasukeSheenaShiloShinShiroSidSierraSigfriedSimoneStallionTai HoTengaarTomoTsaiTutaValeriaVikiViktorVincentWakabaYoshinoZamza
Non-Playable
(except in Major Battles)
BarbaraLeonaAppleGilbertShuHuanRichmondAlexHildaAdlaiTempletonYam KooTakiHansFitcherRidley/BorisTetsuTonyEmiliaJeaneYuzuTeresaKibaKlausLebranteGordonAnnalleeConnellTenkouRauraJessMarlowePicoJudeAlbertoTessaiMaximillian
Allies
Playable
(non-Stars of Destiny)
RulodiaChucharaMakumakuMikumikuMokumokuMekumekuMcDohlBonaparte
Temporary Playable
Jowy
Non-Playable
PilikaJilliaAnabelleLeknaatGremioBrightPohlSusuLillyGustavGranmeyerPeteMakai
Adversaries
Highland Army
LucaSeedCulganAgaresSolon JheeHan Cunningham
Other NeclordSasaraiYuberLuciaBeechamLeon
Other
Non-Playable Marcel AtreidesRosa AtreidesElzaKoEllieGenkakuSaraAlenGrensealMarieLiukanCleoPahnEileenLepantVarkasKageShun MinJowstonRobertBernandHikusaakMarouxRevierSoldedtUriahAlecYu KumGoetsuShikiRyukiBashokRyukoAntonioGyokuranRetsoLesterJinkaiBiancaAlen WisemailKianuDaisyDarelJoannaKentCrimsonHanzoFu Tan ChenMarcoMarxMomo
Locations
Nations
City-States of JowstonDunan RepublicHighland KingdomToran Republic
Towns
Mercenary Fortress (HQ) • Kyaro TownRyube VillageToto VillageMuse CityCoronet TownKuskus TownSouth Window CityRadat TownNorth Window Village / Dunan Castle (HQ) • Lakewest TownTwo River CityKobold VillageForest VillageGreenhill City / New Leaf AcademyRockaxe TownHighway VillageBanner VillageGregminsterRokkaku HamletDrakemouth VillageTigermouth VillageCrom VillageTinto CitySajahLycanthrope Village
Other
Tenzan PassNorth Sparrow PassRyube ForestWhite Deer Inn / Sindar RuinsMuse-Greenhill Brdr.Muse-Highland BorderCave of the WindTwo River SewersKobold ForestGreenhill ForestPath to MatildaRakutei MountainMuse-Matilda BorderBanner PassTinto PassTinto MinesL'Renouille
Groups
Races
ElvesHumansKoboldsHumansLycanthropesSindarVampiresWinged Horde
Armies
Blue KnightsHarmonian ArmyHighland ArmyJowston ArmyMaximillian KnightsNew State ArmyRed KnightsWhite Knights
Families
AtreidesBlightsSilverbergsWindamiersWizens
Others
Howling Voice Guild
Lore
Terms
Fire SpearsTrue Runes
Wars
Battle of L'RenouilleBattle of North Window CastleBattle of RadatDunan Unification WarHigheast RebellionJowston-Highland War
Gameplay
Guides
RecruitmentUnite Attack ListEnemiesTrading GuideUseful TipsComment BoxCalendarsMinigamesHQ Services • • Army BattlesFishing Items
Database
Unite AttacksHeadquartersItemsRunesWeaponsHealth StatusComment BoxCalendarsHQ ServicesDuelsGlitchesBath ScenesReturning CharactersExclusive CharactersCharacters NamePotchFishing ItemsThe World of SuikodenMusics
Suikoden III
Characters
108 Stars
of Destiny
Playable
HugoSgt. JoeFubarMelvilleAlanisLillySamusReedHallecMuaChrisSalomeRolandBorusLeoPercivalNashFredRicoRhettWilderYumiYuiriGeddoeAceQueenJokerJacquesAilaShibaThomasCecilePiccoloJuanEdgeMelTwaikinAugustineNeiToppoShabonBelleGadget ZKorokuKenjiWatariAyameSanae Y.LandisWan FuEmilyEstellaRodyJimbaLuciaBeechamDupaBazbaVikiLittle VikiFutchSharonBrightFranzRubyDukeGauNicolasElaineSasarai
Non-Playable
(except in Major Battles)
LouisYunIkuElliotMutoMarthaSebastianEikeShizuPeggiJeaneDominicMikeScottMioGoroErnieKathyKiddHortez VIIArthurGordonBillyMamieBartsLuceAnneJeffersonNadirTutaGuillaumeAppleDiosCaesar
Allies
Playable
(not counted as a Star of Destiny)
ConnieKoichiKogoroKosanji
Temporary Playable
Lulu
Non-Playable
LeknaatWyattZeponFlame ChampionSana
Adversaries
Destroyers
LucYuberAlbertSarah
Other
Durabum
Other
Non-Playable GezelHikusaakGalahadPelizeThomasAnnaLowmaBrankyBrownJonathanHoward
Locations
Towns
Karaya VillageVinay del ZexayBrass CastleIksayGreat HollowChisha VillageAlma Kinan VillageBudehuc CastleVillage of NorCaleriaDuck VillageLe Buque
Plains
Amur PlainsYaza PlainKuput ForestZexen Forest
Ruins
Ceremonial SiteAncient HighwayFlame Champion Hideaway
Nations
GrasslandsHoly Kingdom of HarmoniaZexen Confederacy
Groups
Armies
Fire BringerFree Knights of CamaroHarmonian ArmyMaximillian Knights
Families
LightfellowsSilverbergs
Clans
Alma Kinan ClanChisha ClanDuck ClanKaraya ClanLizard ClanSafir Clan
Races
HumansElvesDogsKoboldsLizardsDoReMi ElvesDragonsMantors
Others
Zexen Archeology AssociationZexen Council
Lore
Terms
True RunesRitual of Soul-Sending
Wars
First Fire Bringer WarSecond Fire Bringer WarZexen-Tinto War
Gameplay
Guides
RecruitmentUnite AttacksUseful TipsSkillsMinigamesMamie's RestaurantNadir's Theater
Database
Unite AttacksHeadquartersItemsRunesEnemiesUseful TipsWeaponsSkillsHealth StatusComment BoxNewspaperCalendarsRecipesMinigamesHQ ServicesDuelsArmy BattlesGlitchesBath ScenesReturning CharactersExclusive CharactersCharacters NamePotchThe World of SuikodenMusics
Suikoden IV
Characters
Playable
Battle
AkaghiAldoAmeriaAxelBartholomewChampoCharlemagneChiepooDarioEugeneFlareFredericaGauGretchenHelgaHelmutHerveyIzakJeaneJeremyJewelKarlKatarinaKateKenethKikaKonradLino En KuldesLo FongLo HakLo SengMaxineMillayMitsubaMizukiNalkulOrnanPabloPaulaRachelRazroReinbach IIIReinholdRitaSelmaShiramineSigurdSnoweTalTedTravisTrishtanUgetsuVikiWarlockWendel
Support
AdrienneAgnesBasilBangBrecCarrieCedricChadliDeborahDesmondElenorEmaEtienneFunghiGarethGaryGunterHarutoIgorJangoKeenKevinLilanLilenLilinLilonLiloonLouiseManuMaoMickyNabokovNalleoNaoNatalyNicoNoahOlegOskarPamPecolaPerraultPhilRamadaReneRakgiRikieSetsuTaisukeTanyaTovYu
Non-Playable
Allies
Glen CottLeknaat
Adversaries
BrandeauPeckTroyCray
Other
Graham Cray's SonQueen of ObelRakgi's FatherAncient ElfReinbach IIVincentChief of Na-Nal
Locations
Towns
RazrilMiddleportKingdom of ObelNay IslandNa-NalPirate's NestIluyaHermitage IslandRuins of Obel
Small Island
Mordo IslandDonut IslandMountain Mass IslandLime Shelf IslandDeserted Island
Nations
Island NationsKooluk
Groups
Armies
Gaien KnightsGaien Marine KnightsGaien NavyIsland Liberation NavyIsland Nations Federation NavyKnights of RazrilKooluk Imperial NavyObel Royal Navy
Families
En KuldesReinbachsSilverbergsVingerhuts
Races
HumanNay-KoboldsElvesMermaids
Lore
Terms
Rune CannonTrue RunesForgiveness PhaseKindling Ritual
Wars
Island Liberation WarGaien-Kooluk WarObel-Kooluk War
Gameplay
Guides
RecruitmentUnite AttacksNaval BattleNet FishingMice CatchingMint and Mushroom CultivationRitaponTreasure MapsTreasure HuntUseful Tips
Database
HeadquartersItemsRunesEnemiesUnite AttacksWeaponsHealth StatusComment BoxNewspapersShipsCalendarsMinigamesHQ ServicesDuelsGlitchesBath ScenesReturning CharactersExclusive CharactersArmy BattlesCharacters NamePotchFishing ItemsOrnamentsVasesPaintingsThe World of SuikodenMusics
Suikoden V
Characters
108 Stars
of Destiny
Playable
FreyjadourLyonGeorgKyleLunLoggLeleiCiusKisaraVikiZweigLorelaiZeraseRoyMaroonBernadetteMiakisGalleonWabonGundeRoogRahalLanceFlailNickAxSharmistaNifsaraShoonCornelioJosephineZegaiShigureSagiriMuroonBelcootSubalaRichardGenohSorensenLuAlhazredJeaneNikeaFaylenFaylonNakulaIsabelMathiasCathariByakurenMiroonMeroonMoroonYahrNelisLeviBergenNormaErnstGavayaRavenIsatoUrdaEreshHazukiKilleyGoeschDinn
Non-Playable
(except in Major Battles)
LucretiaRajaBozLuserinaChuckTalgeylTomaSilvaWasilVolgaOrokFuwalafuwaluCraigYoranShulaSairohEgbertShinroTakamuNordenOboroFuyoMarinaWilhelmMuellerBabbageBastanZundaMohsenMuradTaylorLinfaDongoRetsoShun MinChisatoHaswarRaniaHalethEuram
Allies
Playable
(not counted as a Star of Destiny)
ReMiFaFaSoLaSoLaTiMiFaSoLaTiDo
Temporary Playable
Sialeeds
Non-Playable
ArshtatFeridLymsleiaMelissaSkaldSalishaSolis
Adversaries
House of Godwin
GizelMarscalDilberZahhakAleniaJidan GuisuMahaDolphChilderichBahram
Other
Non-Playable
ElemarkKhorshedHaladHinoyagiKayanuRoundierRovereTakefuteJinkuDe BeersRosalindFalzrahmKaussShahrewarOlhazetaSalumJalatMr. MouseCrimsonHiram
Locations
Towns
Sol-FalenaLordlakeRaftfleetHaudRainwallStormfistDoraatBeaver LodgeGordiusSableNirva IslandLelcarSauronix
Nations
Queendom of FalenaNew Armes Kingdom
Groups
Races
HumanElfBeaverDwarf
Factions
House of GodwinHouse of BarowsHouse of Falenas
Independent
Feitas Dragon CavalryOboro's Detective AgencyQueen's KnightsNether GateDoReMi Symphony OrchestraSun Palace Dragon BrigadeFalenan Royal FamilyFalenan SenateLoyalist ArmyHowling Voice Guild
Lore
Terms
True RunesBook of Condemnation
Wars
Succession ConflictSun Rune War
Gameplay
Database
RecruitmentUnite AttacksHeadquartersItemsRunesEnemiesUseful TipsWeaponsSkillsBattle FormationsHealth StatusRune PieceComment BoxNewspapersCalendarsMinigamesWar TacticsHQ ServicesDuelsArmy BattlesGlitchesBath ScenesReturning CharactersExclusive CharactersCharacters NamePotchFishing ItemsThe World of SuikodenMusics
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