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The Earth Rune is a type of rune in the Suikoden series.

Description[]

It allows the user to cast earth magic, which is mostly support magic but also has some attack spells. The Earth Rune has appeared in every main Suikoden game.

There is a stronger version of the Earth Rune called the Mother Earth Rune.

Suikoden I[]

When an Earth crystal is attached to a character in Suikoden, it becomes an Earth Rune.

  • Clay Guardian* (土の守ご神): Defense 1.5x for 1 ally.
    • This spell is broken and does nothing in game
  • Voice of Earth (大地のこえ): 300 damage to all enemies.
  • Copper Flesh (はがねの身体): Invincibility for 3 turns to 1 ally (no damage nor healing taken).
  • Earthquake (ふるえる大地): 700 damage to all enemies.

Suikoden II[]

The Earth Rune restores 3 HP during combat and increases defense +5 when embedded into a weapon.

"Mostly support magic"
  • Clay Guardian (土の守護神): Increase defense for 1 ally.
  • Revenge Earth (ふくしゅうの大地): Give 1 ally 100% accuracy with retaliatory attacks for three turns.
  • Canopy Defense (守りの天がい): Repel one spell cast on group.
  • Earthquake (ふるえる大地): 800 damage to all enemies on the ground.

Suikoden III[]

  • Clay Guardian: Physical defense and magical defense improved, lowers damage 15%.
  • Vengeful Child: Protects one pair from all magic once.
  • Guardian Earth: Cures enemy and allies of all status and field effects.
  • Earthquake: 800 damage to all enemies on the ground.

Suikoden IV[]

  • Clay Guardian: Increase physical and magical defense by 30%.
  • Vengeful Child: Defend against one magic attack for 1 ally.
  • Guardian Earth: Cure all status effects for all allies.
  • Earthquake: 800 damage to all earthbound enemies.

Suikoden Tactics[]

  • Earth Force: Changes elemental terrain to Earth.
  • Clay Guardian: Increases PDF + MDF. Changes terrain to Earth Element.
  • Vengeful Child: Protects 1 ally from one magic spell/skill. Changes elemental terrain.
  • Earthquake: Randomly attacks non-flying units standing on Earth Element terrain.

Suikoden V[]

  • Clay Guardian: Raises all allies physical defense and magical defense for three turns.
  • Vengeful Child: Protects 1 ally from one spell.
  • Guardian Earth: Removes status effects for all allies.
  • Earthquake: 800 damage to all land-based enemies.

Gallery[]

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